Town: Eg Ÿhbno ånno

Eg Ÿhbno ånno

Eg Ÿhbno ånno
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceDakyehgdew Kingdom
Sub ProvenceGādhíhj County
RegionLægæ Kæmi Shrublands
Founded1003
Community LeaderJarl Tresmë Rådschå
Area6 km2 (2 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation2532 m (8307 ft)
Average Yearly Precipitation258 cm/y (101 in/y)
Population1447
Population Density241 people per km2 (723 people per mi2)
Town AuraEnchantment
Naming
Native nameEg Ÿhbno ånno
Pronunciation/jɪ̘rn/ /ɑːnˈno/
Direct Translation[cream] [flake]
Translation[Not Yet Translated]

Eg Ÿhbno ånno (/jɪ̘rn/ /ɑːnˈno/ [cream] [flake]) is a subtropical Town located in Gādhíhj County, Dakyehgdew Kingdom, within the United Kingdom of Undermountain.

The name Eg Ÿhbno ånno is derived from the Dwarven language, as Eg Ÿhbno ånno was founded by Zegfëm Volzqev, who was culturaly Dwarvern.

Climate

Eg Ÿhbno ånno has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a cool 17°C (62°F) and its average temperature during the winter being a cool 13°C (55°F). Eg Ÿhbno ånno receives an average of 258 cm/y (101 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Eg Ÿhbno ånno covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2532 m (8307 ft) above sea level.

Overview

Eg Ÿhbno ånno was founded durring the early 11th century, by Zegfëm Volzqev. The establishment of Eg Ÿhbno ånno suffered from many setbacks, delays, and obsticles, most notably a group of Eg Ÿhbno ånno which required millitary assistance exterminate before the community could finish being built.

Eg Ÿhbno ånno was built using the conventions of Dwarvern durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Eg Ÿhbno ånno is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Eg Ÿhbno ånno is buildings are built arround a single restrictive packed earth mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Eg Ÿhbno ånno's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Eg Ÿhbno ånno's monster and outlaw focused fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A look around Eg Ÿhbno ånno gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable.

Civic Infrastructure

Eg Ÿhbno ånno has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Eg Ÿhbno ånno. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Eg Ÿhbno ånno's parks.

Eg Ÿhbno ånno has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Ÿhbno ånno.

Eg Ÿhbno ånno has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Ÿhbno ånno has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Eg Ÿhbno ånno has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Ÿhbno ånno has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Ÿhbno ånno's public wards, blessings, and other arcane systems.

Eg Ÿhbno ånno possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Eg Ÿhbno ånno has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Eg Ÿhbno ånno's natural decorations nor waterways.

Eg Ÿhbno ånno has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Eg Ÿhbno ånno has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Eg Ÿhbno ånno's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Eg Ÿhbno ånno all of the cats speak in a dead language.

The Caypup near Eg Ÿhbno ånno are known to be almost tame, such that they can be put to domestic use.

Eg Ÿhbno ånno's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Enchantment energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5874 m2
    • Cattle and Similar Creatures: 361
    • Poultry: 4341
    • Swine: 289
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 11
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

455 of Eg Ÿhbno ånno's population work within a Foundational Occupation.

949 of Eg Ÿhbno ånno's population do not work in a formal occupation, but do contribute to the local economy. 43 (3%) are noncontributers.

Points of Interest

The roads leading into Eg Ÿhbno ånno possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

Almost every community has some problem with bandits and highwaymen, but Eg Ÿhbno ånno is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the early 2nd century an otherwise minor earthquake shifted Stream Wallinglisle. The resulting flood was isolated to the area around Eg Ÿhbno ånno, which was swallowed by the waters for several days. Eg Ÿhbno ånno lost 244 people, 311 livestock, and 70 buildings in the disaster. The disaster is remembered as the Damnation Drownings.

History